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RULES

League Rules: Add/Drops & Injured Reserve

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Add/Drops & Waivers

Free agents are up for grabs first-come, first-served right up until a player's game kicks off — no bid required, no waiting. Once a player's game starts, they're locked, and adding them (after a drop) goes through waivers instead of an instant pickup.

 

Waivers run on our FAAB (Free Agent Acquisition Budget) system: every team gets a $100 budget for the season, and you bid blindly on the players you want. Every claim requires a bid of at least $5 — there's no free/zero-dollar claim option in our league, even for a depth-chart flier nobody else wants. Highest bid wins; ties are broken by waiver priority, not randomly. Claims process within 2 days of a player being dropped, and once a player clears waivers, they're free-agent-eligible again — instant add until their next game locks, then the cycle repeats.

 

Spend it wisely — this budget is for the whole season. It doesn't reset or refill.

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Injured Reserve (IR)

Each team has 1 IR slot. To stash a player there, they need to carry an official NFL "Injured Reserve" designation specifically — players who are simply listed as Out, Doubtful, Questionable, or Suspended for a given week do not qualify for our IR slot and need to stay on your active bench instead. Once a player is IR-eligible, moving them in or out of that slot is free and doesn't touch your bench spots or cost a transaction — just double check their actual designation first, since the slot won't accept anything short of true IR status.

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